Release Notes

v0.7.0 - Steam Deck Support, QoL Improvements & Bug Fixes (February 1, 2026)

Status: ๐ŸŸข Live on Steam Playtest

New Features

  • Added sound effects for skill up and reset skills actions in the skill tree
  • Added a red glow to site HP bars when below 30% HP
  • Added on-screen arrow indicators for:
    • Sites below 30% HP
    • Sites that have run out of ammo
    • Landed Supply Drops
    • Incoming boss units
    • Rare item drops
  • Added a side button on the abilities bar to toggle Night Vision Goggles for keyboard & mouse users (the toggle setting is still available in Settings)
  • Renamed Greenwood Shoreline to Brightwood Bay

Improvements

  • Split Display settings out of cloud saves and keep them user/device specific
  • Removed redundant item descriptions from bottom pickup notifications
  • Updated interface action font to better match the game's theme
  • Improved clarity of Power Meter used/available text indicators
  • Dynamically position Objectives and Enemy Info panels based on UI scale and panel visibility
  • Standardized sizes for enemy damage numbers and notification popups
  • Display site HP bars above other objects by default, with a new toggle option in Settings
  • Display next wave panels above other objects
  • Added scrolling support to the mission description panel on the realm map
  • Added support for holding the D-pad to quickly adjust market item quantities when using a controller
  • Added PS5, Steam, and Steam Deck controller glyphs
  • Improved Steam Input API handling to better identify connected controller types
  • Increased the maximum value of UI Scale setting
  • Increased UI component and font sizes across the game for better readability
  • Removed market item quantity text input boxes on Steam Deck
  • Slightly increased the size of quick action menu icons
  • Allow B / O / Esc to exit pause menu

Balance Changes

  • Removed the final two LATVs from the boss wave on Sidewinder Pass
  • Increased Rocket Post base damage from 200 -> 210
  • Reduced item drop amounts from Adv. Supply Drop
  • Increased the cost of skill points in the market from 5,000 โ†’ 10,000
  • Reduced the base cost of several power and economy sites:
    • Solar Array (300 โ†’ 200)
    • Wind Turbine (600 โ†’ 400)
    • Power Plant (1200 โ†’ 800)
    • Fabrication Facility (1600 โ†’ 1200)

Bug Fixes

  • Fixed an issue with the Inspect icon when inspecting items using a controller
  • Fixed multiple controller focus issues across all menu pages
  • Prevented pausing before mission intro dialogue appears
  • Fixed a performance issue related to in-game cursor icon updates
  • Fixed an issue where selling a Power site right before taking damage could cause double power loss
  • Fixed mouse rotation continuing after pausing and unpausing
  • Fixed centering issues with the quick action menu when using a controller
  • Fixed an issue when binding abilities or quick action slots to Reset to Defaults button binding
  • Fixed tooltips appearing behind initial tutorial dialogues on menu pages
  • Fixed an issue where market item quantities could be adjusted via D-pad even when the quantity was 1

v0.6.2 - QOL Improvements & Bug Fixes (January 24, 2026)

New Features

  • Added left click and drag for easier mouse map panning
  • Added character popup when building first site and performing first upgrade on Verdant Anchorage

Improvements

  • Increased coin/item drop sizes and timers to make it easier to see and pick up
  • Increased hitpoints bars for sites and enemies and scale to distance to make it easier to see
  • Increased Supply Drop crate size

Balance Changes

  • Reduced item drop rates and increased drop amounts for all enemies

Bug Fixes

  • Prevent camera control and using abilities after level loads in but before intro conversation starts
  • Fixed an issue on controller with picking up coins and items under water

Steam Integration

  • Added rich presence tokens for menu and mission status

v0.6.1 - QOL Improvements & Bug Fixes (January 17, 2026)

Improvements

  • Reduced installation size from ~3GB โ†’ ~1GB
  • Improved Pillbox Site targeting accuracy by adjusting attack line-of-sight origin
  • Updated Site Menu descriptions for improved clarity
  • Updated mission and loading screen images
  • Added scrolling to armory description panel using controller right stick

Balance Changes

  • Increased the amount of rockets given on Graywake Reach from 600 โ†’ 1000

Bug Fixes

  • Fixed incorrect controller icon display for DualShock and DualSense controllers
  • Fixed an issue where attack range indicators could clip at extreme terrain elevation changes
  • Fixed an issue with confirming selected ability on roads, bridges, and water when using a controller

v0.6.0 - SAM Launcher & Supply Drop (January 10, 2026)

New Features

  • Added SAM Launcher boss to Sidewinder Pass
  • Added boss and resources icons to map flags
  • Added Supply Drop ability
  • Added Advanced Logistics skill

Bug Fixes

  • Fixed targeting issue with enemy subcomponents
  • Fixed issue with ability bar interactions with picked up abilities
  • Fixed issue with Assault Rifle damage bonus

v0.5.2 - More Equipment (January 3, 2026)

New Features

  • Added Service Pistol to the Market (1,500 tokens)
    • Increases site and ability damage by 2%
  • Added Service Rifle to the Market (5,000 tokens)
    • Increases site and ability damage by 3%
  • Added Assault Rifle to the Market (10,000 tokens)
    • Increases site and ability damage by 5%
  • Added Field Logistics Kit to the Market (5,000 tokens)
    • Reduces site build and upgrade costs by 3%
  • Added Seed Capital to the Market (10,000 tokens)
    • Grants an additional 5% starting credits at the beginning of each mission
  • Added Power Cell to the Market (5,000 tokens)
    • Lowers energy usage of all sites by 5%

v0.5.1 - Night Vision Goggles (January 1, 2026)

New Features

  • Added Night Vision Goggles to the Market (1,000 tokens)
    • Used for night missions with low visibility

Bug Fixes

  • Fix issue with enemy subcomponents hitpoints not respecting mission difficulty

v0.5.0 - Azure Run (December 28, 2025)

New Features

  • Added 9th campaign level: Azure Run
  • Added Day/Night phases
  • Prevent Solar Arrays from providing power on night missions
  • Better environment fog effects
  • Remove fog toggle option in Settings
  • Added environment brightness option in Settings
  • Added a Next Wave indicator for each path, showing each enemy unit/amount expected in the next wave
  • Added option in Settings to toggle air path clouds
  • Added first boss and boss icons to related UI elements

Bug Fixes

  • Fix issue with persisting global attack prioritization setting

v0.4.2 - UX Improvements and Tier 2 Site Balance Changes (December 3, 2025)

New Features

  • New Damage/Crit popups
  • Added hotkey and icon for quitting the game from the play menu using a controller
  • Added dialogue container mission markers for better user experience during mission intros

Balance Changes

  • Nerf Missile Launcher Racking System upgrade from 50% โ†’ 15%
  • Increase Tesla Coil damage from 20 โ†’ 50
  • Increase Plasma Gun damage from 100 โ†’ 150

Bug Fixes

  • Fix issue with Infinite Reserves (Tier 1) skill showing infinite icons for Tier 2/3 sites
  • Fix issue with hitpoints bars color being affected by range ring decals
  • Fix issue with Tesla Coil damage sparks lagging behind units
  • Fix issue with buying items in the market with the Wolf of Wall Street skill learned

v0.4.1 - Controller Improvements (November 29, 2025)

New Features

  • Added Pause When Unfocused setting (default to true) that will pause the game when the window loses focus or the Steam overlay is actived
  • If using a controller, automatically pause the game if the controller disconnects

Bug Fixes

  • Added controller hotkey for Reset To Defaults button in settings pages
  • Fix the rotation of build sites on Greenwood Shoreline

v0.4.0 - Rolling Hills (November 19, 2025)

New Features

  • Added 8th campaign level: Rolling Hills

Balance Changes

  • Buff IFV
    • Increase hitpoints from 3000 โ†’ 3500
    • Increase damage from 50 โ†’ 100
    • Increase range from 40 โ†’ 45
    • Increase armor from 40% โ†’ 45%
  • Increase Pillbox damage from 44 โ†’ 45
  • Increase power usage of Field Tent from 200 โ†’ 400

v0.3.0 - Dusthorn Canyon (November 9, 2025)

New Features

  • Added 7th campaign level: Dusthorn Canyon

Balance Changes

  • Remove most APCs from Harborview District
  • Reduce resources needed to craft Rockets and Flak Shells
  • Reduce credits given by Hidden Caches from 1000 โ†’ 500
  • Added 200 extra starting credits on Verdant Anchorage

Bug Fixes

  • Fix issue with Flak Cannons doing double damage

v0.2.0 - Harborview District (November 7, 2025)

New Features

  • Added 6th campaign level: Harborview District

v0.1.2 - Log Exporting and Balance Changes (November 3, 2025)

New Features

  • Added logging and log export button to Settings for bug/crash reports
  • Added skip button to character dialogues

Balance Changes

  • Pillbox
    • Buff base damage from 40 โ†’ 44
    • Nerf crit chance from 3% โ†’ 2%
  • Rocket Strike Ability
    • Rockets now always travel the same distance for more consistent timing
  • Switched the positions of the Ability Chain and Triple Threat skills in the Skills Tree

v0.1.1 - Sunflare Dunes (October 31, 2025)

New Features

  • Added 5th campaign level: Sunflare Dunes

v0.0.3 - Bug Fixes (October 29, 2025)

Bug fixes

  • Disallow controller focus on Quit button in Pause Menu when Settings menu is open

v0.0.2 - Playtest Launch (October 28, 2025)

New Features

  • Initial public playtest release
  • Includes first 4 campaign levels: Verdant Anchorage, Greenwood Shoreline, Sidewinder Pass, and Graywake Reach