Release Notes
v0.7.0 - Steam Deck Support, QoL Improvements & Bug Fixes (February 1, 2026)
Status: ๐ข Live on Steam Playtest
New Features
- Added sound effects for skill up and reset skills actions in the skill tree
- Added a red glow to site HP bars when below 30% HP
- Added on-screen arrow indicators for:
- Sites below 30% HP
- Sites that have run out of ammo
- Landed Supply Drops
- Incoming boss units
- Rare item drops
- Added a side button on the abilities bar to toggle Night Vision Goggles for keyboard & mouse users (the toggle setting is still available in Settings)
- Renamed Greenwood Shoreline to Brightwood Bay
Improvements
- Split Display settings out of cloud saves and keep them user/device specific
- Removed redundant item descriptions from bottom pickup notifications
- Updated interface action font to better match the game's theme
- Improved clarity of Power Meter used/available text indicators
- Dynamically position Objectives and Enemy Info panels based on UI scale and panel visibility
- Standardized sizes for enemy damage numbers and notification popups
- Display site HP bars above other objects by default, with a new toggle option in Settings
- Display next wave panels above other objects
- Added scrolling support to the mission description panel on the realm map
- Added support for holding the D-pad to quickly adjust market item quantities when using a controller
- Added PS5, Steam, and Steam Deck controller glyphs
- Improved Steam Input API handling to better identify connected controller types
- Increased the maximum value of UI Scale setting
- Increased UI component and font sizes across the game for better readability
- Removed market item quantity text input boxes on Steam Deck
- Slightly increased the size of quick action menu icons
- Allow B / O / Esc to exit pause menu
Balance Changes
- Removed the final two LATVs from the boss wave on Sidewinder Pass
- Increased Rocket Post base damage from 200 -> 210
- Reduced item drop amounts from Adv. Supply Drop
- Increased the cost of skill points in the market from 5,000 โ 10,000
- Reduced the base cost of several power and economy sites:
- Solar Array (300 โ 200)
- Wind Turbine (600 โ 400)
- Power Plant (1200 โ 800)
- Fabrication Facility (1600 โ 1200)
Bug Fixes
- Fixed an issue with the Inspect icon when inspecting items using a controller
- Fixed multiple controller focus issues across all menu pages
- Prevented pausing before mission intro dialogue appears
- Fixed a performance issue related to in-game cursor icon updates
- Fixed an issue where selling a Power site right before taking damage could cause double power loss
- Fixed mouse rotation continuing after pausing and unpausing
- Fixed centering issues with the quick action menu when using a controller
- Fixed an issue when binding abilities or quick action slots to Reset to Defaults button binding
- Fixed tooltips appearing behind initial tutorial dialogues on menu pages
- Fixed an issue where market item quantities could be adjusted via D-pad even when the quantity was 1
v0.6.2 - QOL Improvements & Bug Fixes (January 24, 2026)
New Features
- Added left click and drag for easier mouse map panning
- Added character popup when building first site and performing first upgrade on Verdant Anchorage
Improvements
- Increased coin/item drop sizes and timers to make it easier to see and pick up
- Increased hitpoints bars for sites and enemies and scale to distance to make it easier to see
- Increased Supply Drop crate size
Balance Changes
- Reduced item drop rates and increased drop amounts for all enemies
Bug Fixes
- Prevent camera control and using abilities after level loads in but before intro conversation starts
- Fixed an issue on controller with picking up coins and items under water
Steam Integration
- Added rich presence tokens for menu and mission status
v0.6.1 - QOL Improvements & Bug Fixes (January 17, 2026)
Improvements
- Reduced installation size from ~3GB โ ~1GB
- Improved Pillbox Site targeting accuracy by adjusting attack line-of-sight origin
- Updated Site Menu descriptions for improved clarity
- Updated mission and loading screen images
- Added scrolling to armory description panel using controller right stick
Balance Changes
- Increased the amount of rockets given on Graywake Reach from 600 โ 1000
Bug Fixes
- Fixed incorrect controller icon display for DualShock and DualSense controllers
- Fixed an issue where attack range indicators could clip at extreme terrain elevation changes
- Fixed an issue with confirming selected ability on roads, bridges, and water when using a controller
v0.6.0 - SAM Launcher & Supply Drop (January 10, 2026)
New Features
- Added SAM Launcher boss to Sidewinder Pass
- Added boss and resources icons to map flags
- Added Supply Drop ability
- Added Advanced Logistics skill
Bug Fixes
- Fixed targeting issue with enemy subcomponents
- Fixed issue with ability bar interactions with picked up abilities
- Fixed issue with Assault Rifle damage bonus
v0.5.2 - More Equipment (January 3, 2026)
New Features
- Added Service Pistol to the Market (1,500 tokens)
- Increases site and ability damage by 2%
- Added Service Rifle to the Market (5,000 tokens)
- Increases site and ability damage by 3%
- Added Assault Rifle to the Market (10,000 tokens)
- Increases site and ability damage by 5%
- Added Field Logistics Kit to the Market (5,000 tokens)
- Reduces site build and upgrade costs by 3%
- Added Seed Capital to the Market (10,000 tokens)
- Grants an additional 5% starting credits at the beginning of each mission
- Added Power Cell to the Market (5,000 tokens)
- Lowers energy usage of all sites by 5%
v0.5.1 - Night Vision Goggles (January 1, 2026)
New Features
- Added Night Vision Goggles to the Market (1,000 tokens)
- Used for night missions with low visibility
Bug Fixes
- Fix issue with enemy subcomponents hitpoints not respecting mission difficulty
v0.5.0 - Azure Run (December 28, 2025)
New Features
- Added 9th campaign level: Azure Run
- Added Day/Night phases
- Prevent Solar Arrays from providing power on night missions
- Better environment fog effects
- Remove fog toggle option in Settings
- Added environment brightness option in Settings
- Added a Next Wave indicator for each path, showing each enemy unit/amount expected in the next wave
- Added option in Settings to toggle air path clouds
- Added first boss and boss icons to related UI elements
Bug Fixes
- Fix issue with persisting global attack prioritization setting
v0.4.2 - UX Improvements and Tier 2 Site Balance Changes (December 3, 2025)
New Features
- New Damage/Crit popups
- Added hotkey and icon for quitting the game from the play menu using a controller
- Added dialogue container mission markers for better user experience during mission intros
Balance Changes
- Nerf Missile Launcher Racking System upgrade from 50% โ 15%
- Increase Tesla Coil damage from 20 โ 50
- Increase Plasma Gun damage from 100 โ 150
Bug Fixes
- Fix issue with Infinite Reserves (Tier 1) skill showing infinite icons for Tier 2/3 sites
- Fix issue with hitpoints bars color being affected by range ring decals
- Fix issue with Tesla Coil damage sparks lagging behind units
- Fix issue with buying items in the market with the Wolf of Wall Street skill learned
v0.4.1 - Controller Improvements (November 29, 2025)
New Features
- Added Pause When Unfocused setting (default to true) that will pause the game when the window loses focus or the Steam overlay is actived
- If using a controller, automatically pause the game if the controller disconnects
Bug Fixes
- Added controller hotkey for Reset To Defaults button in settings pages
- Fix the rotation of build sites on Greenwood Shoreline
v0.4.0 - Rolling Hills (November 19, 2025)
New Features
- Added 8th campaign level: Rolling Hills
Balance Changes
- Buff IFV
- Increase hitpoints from 3000 โ 3500
- Increase damage from 50 โ 100
- Increase range from 40 โ 45
- Increase armor from 40% โ 45%
- Increase Pillbox damage from 44 โ 45
- Increase power usage of Field Tent from 200 โ 400
v0.3.0 - Dusthorn Canyon (November 9, 2025)
New Features
- Added 7th campaign level: Dusthorn Canyon
Balance Changes
- Remove most APCs from Harborview District
- Reduce resources needed to craft Rockets and Flak Shells
- Reduce credits given by Hidden Caches from 1000 โ 500
- Added 200 extra starting credits on Verdant Anchorage
Bug Fixes
- Fix issue with Flak Cannons doing double damage
v0.2.0 - Harborview District (November 7, 2025)
New Features
- Added 6th campaign level: Harborview District
v0.1.2 - Log Exporting and Balance Changes (November 3, 2025)
New Features
- Added logging and log export button to Settings for bug/crash reports
- Added skip button to character dialogues
Balance Changes
- Pillbox
- Buff base damage from 40 โ 44
- Nerf crit chance from 3% โ 2%
- Rocket Strike Ability
- Rockets now always travel the same distance for more consistent timing
- Switched the positions of the Ability Chain and Triple Threat skills in the Skills Tree
v0.1.1 - Sunflare Dunes (October 31, 2025)
New Features
- Added 5th campaign level: Sunflare Dunes
v0.0.3 - Bug Fixes (October 29, 2025)
Bug fixes
- Disallow controller focus on Quit button in Pause Menu when Settings menu is open
v0.0.2 - Playtest Launch (October 28, 2025)
New Features
- Initial public playtest release
- Includes first 4 campaign levels: Verdant Anchorage, Greenwood Shoreline, Sidewinder Pass, and Graywake Reach