Release Notes

v0.11.0 - Breakpoint Reservoir & Performance Improvements (March 11, 2026)

Status: ๐ŸŸข Live on Steam Playtest

New Features

  • Added 10th campaign level: Breakpoint Reservoir. Help defend Sentinel Dam and stop General Zharos from seizing control of the reservoir and its vital energy infrastructure
  • Item drops and Supply drop crates now interact with water and float on the surface instead of sinking
  • Decorative boats in water environments now move naturally with the waves

Improvements

  • Improved the wording of several loading screen tips to make them clearer and more natural
  • Increased the LOD distance for Humvees to improve their visual appearance at range
  • Default camera pan sensitivity increased slightly for smoother navigation
  • The Quit confirmation popup in the game menu now properly returns focus to the mission panel when closed
  • Improved stability and responsiveness when a large number of enemies are active
  • Updated the main UI font for improved readability

Balance Changes

  • Critical hit multiplier reduced for military sites
    • Reduced from 300% โ†’ 200%
  • Deep Impact skill adjusted
    • Reduced effect from 15% โ†’ 5%
  • Brute Force skill adjusted
    • Damage bonus reduced from 15% โ†’ 10%
  • Difficulty scaling adjusted
    • Enemy hitpoints scaling on Hard and Impossible difficulties has been reduced
  • Enemy balance adjustments
    • IFV
      • Hitpoints increased from 3500 โ†’ 3800
      • Armor increased from 45% โ†’ 60%
    • Tank
      • Hitpoints increased from 4000 โ†’ 7500
      • Armor increased from 50% โ†’ 70%
  • Mission objective changes
    • Sunflare Dunes oil objective increased from 6000 โ†’ 8000

Bug Fixes

  • Fixed an issue where enemy vessel scale could reset incorrectly
  • Fixed incorrect critical chance values appearing in the site upgrade menu
  • Fixed an issue where map mission paths displayed incorrectly for Breakpoint Reservoir
  • Fixed several issues affecting map mission flags in the demo version
  • Fixed an issue where Landmarks were not properly registered by the mission manager

v0.10.0 - Teleport, Path Indicators, and Improved Vessel Water Dynamics (March 1, 2026)

New Features

  • New Ability: Teleport - Displaces a group of enemies, instantly teleporting them back along their advance and disrupting their push.
  • Path Indicators: Added ground and naval path indicators during the setup phase
  • Water Improvements: Updated water shader to include Gerstner swells and CPU wave sampling for vessel rotation

Improvements

  • Updated ability icons for:
    • Firestorm
    • Lightning Storm
  • Added tabbed containers in the Market to make browsing and navigation easier
  • Allow tooltips in menu pages to be hidden when using controller
  • Updated UI Scale setting info text and reordered it within the settings list
  • Updated wave overlay countdown to use mm:ss format

Balance Changes

  • Landmines Ability
    • Cooldown increased from 30s โ†’ 80s
  • Set all mission countdown timers to 90 seconds

Bug Fixes

  • Fixed pause menu reliability on Steam Deck when application not focused
  • Fixed main menu flicker when returning from gameplay menu
  • Fixed Nyra popup triggering incorrectly for deployment checklist items that aren't completed after Verdant Anchorage

v0.9.1 - Interface & Performance Improvements (February 22, 2026)

New Features

  • Added progress bars to Economy Sites to better visualize resource production

Improvements

  • Improved performance and stability during extended play sessions
  • Improved UI readability with larger fonts across the top navigation menu, buttons, credits and briefing panels
  • Improved controller navigation
    • Map mission panel objectives and medals are now focusable when using a controller
    • Tooltips behave more consistently when navigating with a controller
  • Introduced a new Main Menu layout with an integrated Briefing Panel
  • Added new UI button effect with a sticky selected option for controller navigation
  • Added Armory enhancements including ground, naval, and airborne scenes for improved presentation
  • Added higher resolution medal and tutorial icons

Balance Changes

  • Repair Ability
    • Repair per tick reduced from 200 โ†’ 120
  • Firestorm (formerly Napalm Strike)
    • Damage per tick increased from 50 โ†’ 70
  • Wraith Turret
    • Damage per shot increased from 50 โ†’ 70
  • Rocket attacks
    • Blast radius increased slightly
  • Sidewinder Pass
    • Crystal objective reduced from 1000 โ†’ 800
  • Graywake Reach
    • Adjusted time requirements slightly for Silver and Gold medals

Bug Fixes

  • Fixed Site Menu not showing base Power and Economy stats
  • Fixed multiple UI focus issues, especially when using a controller or Steam Deck
  • Fixed issues where ammo drops failed to spawn
  • Fixed Support Sites incorrectly applying or removing bonuses during power outages
  • Fixed Founder Boosts displaying incorrectly in the post game screen
  • Fixed several stability issues caused by orphaned terrain objects

v0.9.0 - Landmarks, Performance and Stability Improvements (February 16, 2026)

New Features

  • Introduced landmarks as neutral targets, including new interactions and mission fail conditions
    • Added Chapel of the First Sovereign landmark to Graywake Reach
  • Added ability damage popups with accompanying icons for clearer combat feedback
  • Abilities can now interact with sites during Mission Prep (before Wave 1 begins)
  • World repair and shield abilities now affect landmarks
  • Added a controller target icon for clearer target selection
  • Added a loss reason indicator when failing due to landmark destruction
  • Supply drop crates now auto-remove after one minute if uncollected
  • Added a dedicated boss icon for improved readability

Improvements

  • Improved item drop cooldown indicators with clearer visuals and background contrast
  • Increased font and icon sizes in the Site Menu right panel for better readability
  • Improved controller navigation and focus behavior across menus and UI panels
  • Power meter now appears earlier if the player owns a power related site
  • Improved ability targeting and AoE placement on uneven terrain
  • Increased decal height for AoE hover indicators to better handle elevation changes
  • Enemy info panel now also displays landmark details when applicable
  • Added landmark damage edge indicators for clearer situational awareness
  • Enemies now prioritize landmarks when appropriate
  • Improved visual clarity of circular menu buttons with updated fonts
  • Reduced UI tooltip flicker when navigating between menu pages

Balance Changes

  • Updated enemy targeting logic so enemies can engage both sites and landmarks
  • Adjusted large AoE abilities to rely on terrain based targeting for consistency
  • Reduced enemy soldier LOD bias to improve performance during large engagements
  • Improved explosion effect scaling for better visual feedback

Bug Fixes

  • Fixed save files failing to load when rank data exceeded the current max rank
  • Fixed demo save data incorrectly carrying over into the full game
  • Fixed controller and mouse input conflicts causing unintended camera panning
  • Fixed multiple controller focus issues across pause menus, medal containers, and play menus
  • Fixed landmark selection not properly updating the info panel
  • Fixed supply crate indicators persisting after the crate expired
  • Fixed pause flow when losing a mission due to landmark destruction
  • Fixed several tooltip positioning and rendering issues
  • Fixed post game menu animation issues
  • Removed unused assets and improved memory cleanup during loading and pause screens

v0.8.0 - Save Slots, Onboarding & Performance (February 8, 2026)

New Features

  • Added an onboarding checklist for new recruits to better familiarize them with the game menu and core mechanics
  • Added multiple game save slots, and the game menu quit button now provides an option to return to the main menu
  • Added enemy and site overlay shaders that trigger on damaging hits and abilities
  • Added Rank 2 Fire and Ice skill: boosts the Firestorm ability's damage by 25% and increases the effectiveness of the Blizzard ability's slow by 25%

Improvements

  • Increased initial camera rotation and movement speed slightly
  • The quick actions menu now reappears and highlights the site after closing site menu if the cursor is still hovering over it
  • Major performance enhancements to:
    • Military sites and enemies particle systems
    • Plasma Gun site
    • Reduced mesh counts across numerous models
    • Cache additional game menu resources for faster page loading
  • Increased dialogue font size and split up longer conversations for better readability
  • Moved game menu page intro dialogues to optional tutorial feature on each page
  • Added character popups for checklist completions and first-time game menu page visits

Balance Changes

  • Removed ability requirements from some skills

Bug Fixes

  • Fixed an issue where mission difficulty did not scale boss subcomponents hitpoints
  • Fixed an issue where repair drones did not trigger on pre-built damaged sites
  • Fixed an issue where the last selected map mission was not focused when the active input changed and the mission panel was closed
  • Fixed an issue with ammo crafting which allowed players to craft ammo that ran out of resources when crafting a previous different ammo type
  • Fixed an issue where Night Vision goggles toggle appeared incorrectly in the abilities side menu
  • Fixed an issue where out of ammo edge screen notifications could persist for certain ammo types

v0.7.0 - Steam Deck Support, QoL Improvements & Bug Fixes (February 1, 2026)

New Features

  • Added sound effects for skill up and reset skills actions in the skill tree
  • Added a red glow to site HP bars when below 30% HP
  • Added on-screen arrow indicators for:
    • Sites below 30% HP
    • Sites that have run out of ammo
    • Landed Supply Drops
    • Incoming boss units
    • Rare item drops
  • Added a side button on the abilities bar to toggle Night Vision Goggles for keyboard & mouse users (the toggle setting is still available in Settings)
  • Renamed Greenwood Shoreline to Brightwood Bay

Improvements

  • Split Display settings out of cloud saves and keep them user/device specific
  • Removed redundant item descriptions from bottom pickup notifications
  • Updated interface action font to better match the game's theme
  • Improved clarity of Power Meter used/available text indicators
  • Dynamically position Objectives and Enemy Info panels based on UI scale and panel visibility
  • Standardized sizes for enemy damage numbers and notification popups
  • Display site HP bars above other objects by default, with a new toggle option in Settings
  • Display next wave panels above other objects
  • Added scrolling support to the mission description panel on the realm map
  • Added support for holding the D-pad to quickly adjust market item quantities when using a controller
  • Added PS5, Steam, and Steam Deck controller glyphs
  • Improved Steam Input API handling to better identify connected controller types
  • Increased the maximum value of UI Scale setting
  • Increased UI component and font sizes across the game for better readability
  • Removed market item quantity text input boxes on Steam Deck
  • Slightly increased the size of quick action menu icons
  • Allow B / O / Esc to exit pause menu

Balance Changes

  • Removed the final two LATVs from the boss wave on Sidewinder Pass
  • Increased Rocket Post base damage from 200 -> 210
  • Reduced item drop amounts from Adv. Supply Drop
  • Increased the cost of skill points in the market from 5,000 โ†’ 10,000
  • Reduced the base cost of several power and economy sites:
    • Solar Array (300 โ†’ 200)
    • Wind Turbine (600 โ†’ 400)
    • Power Plant (1200 โ†’ 800)
    • Fabrication Facility (1600 โ†’ 1200)

Bug Fixes

  • Fixed an issue with the Inspect icon when inspecting items using a controller
  • Fixed multiple controller focus issues across all menu pages
  • Prevented pausing before mission intro dialogue appears
  • Fixed a performance issue related to in-game cursor icon updates
  • Fixed an issue where selling a Power site right before taking damage could cause double power loss
  • Fixed mouse rotation continuing after pausing and unpausing
  • Fixed centering issues with the quick action menu when using a controller
  • Fixed an issue when binding abilities or quick action slots to Reset to Defaults button binding
  • Fixed tooltips appearing behind initial tutorial dialogues on menu pages
  • Fixed an issue where market item quantities could be adjusted via D-pad even when the quantity was 1

v0.6.2 - QOL Improvements & Bug Fixes (January 24, 2026)

New Features

  • Added left click and drag for easier mouse map panning
  • Added character popup when building first site and performing first upgrade on Verdant Anchorage

Improvements

  • Increased coin/item drop sizes and timers to make it easier to see and pick up
  • Increased hitpoints bars for sites and enemies and scale to distance to make it easier to see
  • Increased Supply Drop crate size

Balance Changes

  • Reduced item drop rates and increased drop amounts for all enemies

Bug Fixes

  • Prevent camera control and using abilities after level loads in but before intro conversation starts
  • Fixed an issue on controller with picking up coins and items under water

Steam Integration

  • Added rich presence tokens for menu and mission status

v0.6.1 - QOL Improvements & Bug Fixes (January 17, 2026)

Improvements

  • Reduced installation size from ~3GB โ†’ ~1GB
  • Improved Pillbox Site targeting accuracy by adjusting attack line-of-sight origin
  • Updated Site Menu descriptions for improved clarity
  • Updated mission and loading screen images
  • Added scrolling to armory description panel using controller right stick

Balance Changes

  • Increased the amount of rockets given on Graywake Reach from 600 โ†’ 1000

Bug Fixes

  • Fixed incorrect controller icon display for DualShock and DualSense controllers
  • Fixed an issue where attack range indicators could clip at extreme terrain elevation changes
  • Fixed an issue with confirming selected ability on roads, bridges, and water when using a controller

v0.6.0 - SAM Launcher & Supply Drop (January 10, 2026)

New Features

  • Added SAM Launcher boss to Sidewinder Pass
  • Added boss and resources icons to map flags
  • Added Supply Drop ability
  • Added Advanced Logistics skill

Bug Fixes

  • Fixed targeting issue with enemy subcomponents
  • Fixed issue with ability bar interactions with picked up abilities
  • Fixed issue with Assault Rifle damage bonus

v0.5.2 - More Equipment (January 3, 2026)

New Features

  • Added Service Pistol to the Market (1,500 tokens)
    • Increases site and ability damage by 2%
  • Added Service Rifle to the Market (5,000 tokens)
    • Increases site and ability damage by 3%
  • Added Assault Rifle to the Market (10,000 tokens)
    • Increases site and ability damage by 5%
  • Added Field Logistics Kit to the Market (5,000 tokens)
    • Reduces site build and upgrade costs by 3%
  • Added Seed Capital to the Market (10,000 tokens)
    • Grants an additional 5% starting credits at the beginning of each mission
  • Added Power Cell to the Market (5,000 tokens)
    • Lowers energy usage of all sites by 5%

v0.5.1 - Night Vision Goggles (January 1, 2026)

New Features

  • Added Night Vision Goggles to the Market (1,000 tokens)
    • Used for night missions with low visibility

Bug Fixes

  • Fix issue with enemy subcomponents hitpoints not respecting mission difficulty

v0.5.0 - Azure Run (December 28, 2025)

New Features

  • Added 9th campaign level: Azure Run
  • Added Day/Night phases
  • Prevent Solar Arrays from providing power on night missions
  • Better environment fog effects
  • Remove fog toggle option in Settings
  • Added environment brightness option in Settings
  • Added a Next Wave indicator for each path, showing each enemy unit/amount expected in the next wave
  • Added option in Settings to toggle air path clouds
  • Added first boss and boss icons to related UI elements

Bug Fixes

  • Fix issue with persisting global attack prioritization setting

v0.4.2 - UX Improvements and Tier 2 Site Balance Changes (December 3, 2025)

New Features

  • New Damage/Crit popups
  • Added hotkey and icon for quitting the game from the play menu using a controller
  • Added dialogue container mission markers for better user experience during mission intros

Balance Changes

  • Nerf Missile Launcher Racking System upgrade from 50% โ†’ 15%
  • Increase Tesla Coil damage from 20 โ†’ 50
  • Increase Plasma Gun damage from 100 โ†’ 150

Bug Fixes

  • Fix issue with Infinite Reserves (Tier 1) skill showing infinite icons for Tier 2/3 sites
  • Fix issue with hitpoints bars color being affected by range ring decals
  • Fix issue with Tesla Coil damage sparks lagging behind units
  • Fix issue with buying items in the market with the Wolf of Wall Street skill learned

v0.4.1 - Controller Improvements (November 29, 2025)

New Features

  • Added Pause When Unfocused setting (default to true) that will pause the game when the window loses focus or the Steam overlay is actived
  • If using a controller, automatically pause the game if the controller disconnects

Bug Fixes

  • Added controller hotkey for Reset To Defaults button in settings pages
  • Fix the rotation of build sites on Greenwood Shoreline

v0.4.0 - Rolling Hills (November 19, 2025)

New Features

  • Added 8th campaign level: Rolling Hills

Balance Changes

  • Buff IFV
    • Increase hitpoints from 3000 โ†’ 3500
    • Increase damage from 50 โ†’ 100
    • Increase range from 40 โ†’ 45
    • Increase armor from 40% โ†’ 45%
  • Increase Pillbox damage from 44 โ†’ 45
  • Increase power usage of Field Tent from 200 โ†’ 400

v0.3.0 - Dusthorn Canyon (November 9, 2025)

New Features

  • Added 7th campaign level: Dusthorn Canyon

Balance Changes

  • Remove most APCs from Harborview District
  • Reduce resources needed to craft Rockets and Flak Shells
  • Reduce credits given by Hidden Caches from 1000 โ†’ 500
  • Added 200 extra starting credits on Verdant Anchorage

Bug Fixes

  • Fix issue with Flak Cannons doing double damage

v0.2.0 - Harborview District (November 7, 2025)

New Features

  • Added 6th campaign level: Harborview District

v0.1.2 - Log Exporting and Balance Changes (November 3, 2025)

New Features

  • Added logging and log export button to Settings for bug/crash reports
  • Added skip button to character dialogues

Balance Changes

  • Pillbox
    • Buff base damage from 40 โ†’ 44
    • Nerf crit chance from 3% โ†’ 2%
  • Rocket Strike Ability
    • Rockets now always travel the same distance for more consistent timing
  • Switched the positions of the Ability Chain and Triple Threat skills in the Skills Tree

v0.1.1 - Sunflare Dunes (October 31, 2025)

New Features

  • Added 5th campaign level: Sunflare Dunes

v0.0.3 - Bug Fixes (October 29, 2025)

Bug fixes

  • Disallow controller focus on Quit button in Pause Menu when Settings menu is open

v0.0.2 - Playtest Launch (October 28, 2025)

New Features

  • Initial public playtest release
  • Includes first 4 campaign levels: Verdant Anchorage, Greenwood Shoreline, Sidewinder Pass, and Graywake Reach