Release Notes
v0.11.0 - Breakpoint Reservoir & Performance Improvements (March 11, 2026)
Status: ๐ข Live on Steam Playtest
New Features
- Added 10th campaign level: Breakpoint Reservoir. Help defend Sentinel Dam and stop General Zharos from seizing control of the reservoir and its vital energy infrastructure
- Item drops and Supply drop crates now interact with water and float on the surface instead of sinking
- Decorative boats in water environments now move naturally with the waves
Improvements
- Improved the wording of several loading screen tips to make them clearer and more natural
- Increased the LOD distance for Humvees to improve their visual appearance at range
- Default camera pan sensitivity increased slightly for smoother navigation
- The Quit confirmation popup in the game menu now properly returns focus to the mission panel when closed
- Improved stability and responsiveness when a large number of enemies are active
- Updated the main UI font for improved readability
Balance Changes
- Critical hit multiplier reduced for military sites
- Reduced from 300% โ 200%
- Deep Impact skill adjusted
- Reduced effect from 15% โ 5%
- Brute Force skill adjusted
- Damage bonus reduced from 15% โ 10%
- Difficulty scaling adjusted
- Enemy hitpoints scaling on Hard and Impossible difficulties has been reduced
- Enemy balance adjustments
- IFV
- Hitpoints increased from 3500 โ 3800
- Armor increased from 45% โ 60%
- Tank
- Hitpoints increased from 4000 โ 7500
- Armor increased from 50% โ 70%
- IFV
- Mission objective changes
- Sunflare Dunes oil objective increased from 6000 โ 8000
Bug Fixes
- Fixed an issue where enemy vessel scale could reset incorrectly
- Fixed incorrect critical chance values appearing in the site upgrade menu
- Fixed an issue where map mission paths displayed incorrectly for Breakpoint Reservoir
- Fixed several issues affecting map mission flags in the demo version
- Fixed an issue where Landmarks were not properly registered by the mission manager
v0.10.0 - Teleport, Path Indicators, and Improved Vessel Water Dynamics (March 1, 2026)
New Features
- New Ability: Teleport - Displaces a group of enemies, instantly teleporting them back along their advance and disrupting their push.
- Path Indicators: Added ground and naval path indicators during the setup phase
- Water Improvements: Updated water shader to include Gerstner swells and CPU wave sampling for vessel rotation
Improvements
- Updated ability icons for:
- Firestorm
- Lightning Storm
- Added tabbed containers in the Market to make browsing and navigation easier
- Allow tooltips in menu pages to be hidden when using controller
- Updated UI Scale setting info text and reordered it within the settings list
- Updated wave overlay countdown to use mm:ss format
Balance Changes
- Landmines Ability
- Cooldown increased from 30s โ 80s
- Set all mission countdown timers to 90 seconds
Bug Fixes
- Fixed pause menu reliability on Steam Deck when application not focused
- Fixed main menu flicker when returning from gameplay menu
- Fixed Nyra popup triggering incorrectly for deployment checklist items that aren't completed after Verdant Anchorage
v0.9.1 - Interface & Performance Improvements (February 22, 2026)
New Features
- Added progress bars to Economy Sites to better visualize resource production
Improvements
- Improved performance and stability during extended play sessions
- Improved UI readability with larger fonts across the top navigation menu, buttons, credits and briefing panels
- Improved controller navigation
- Map mission panel objectives and medals are now focusable when using a controller
- Tooltips behave more consistently when navigating with a controller
- Introduced a new Main Menu layout with an integrated Briefing Panel
- Added new UI button effect with a sticky selected option for controller navigation
- Added Armory enhancements including ground, naval, and airborne scenes for improved presentation
- Added higher resolution medal and tutorial icons
Balance Changes
- Repair Ability
- Repair per tick reduced from 200 โ 120
- Firestorm (formerly Napalm Strike)
- Damage per tick increased from 50 โ 70
- Wraith Turret
- Damage per shot increased from 50 โ 70
- Rocket attacks
- Blast radius increased slightly
- Sidewinder Pass
- Crystal objective reduced from 1000 โ 800
- Graywake Reach
- Adjusted time requirements slightly for Silver and Gold medals
Bug Fixes
- Fixed Site Menu not showing base Power and Economy stats
- Fixed multiple UI focus issues, especially when using a controller or Steam Deck
- Fixed issues where ammo drops failed to spawn
- Fixed Support Sites incorrectly applying or removing bonuses during power outages
- Fixed Founder Boosts displaying incorrectly in the post game screen
- Fixed several stability issues caused by orphaned terrain objects
v0.9.0 - Landmarks, Performance and Stability Improvements (February 16, 2026)
New Features
- Introduced landmarks as neutral targets, including new interactions and mission fail conditions
- Added Chapel of the First Sovereign landmark to Graywake Reach
- Added ability damage popups with accompanying icons for clearer combat feedback
- Abilities can now interact with sites during Mission Prep (before Wave 1 begins)
- World repair and shield abilities now affect landmarks
- Added a controller target icon for clearer target selection
- Added a loss reason indicator when failing due to landmark destruction
- Supply drop crates now auto-remove after one minute if uncollected
- Added a dedicated boss icon for improved readability
Improvements
- Improved item drop cooldown indicators with clearer visuals and background contrast
- Increased font and icon sizes in the Site Menu right panel for better readability
- Improved controller navigation and focus behavior across menus and UI panels
- Power meter now appears earlier if the player owns a power related site
- Improved ability targeting and AoE placement on uneven terrain
- Increased decal height for AoE hover indicators to better handle elevation changes
- Enemy info panel now also displays landmark details when applicable
- Added landmark damage edge indicators for clearer situational awareness
- Enemies now prioritize landmarks when appropriate
- Improved visual clarity of circular menu buttons with updated fonts
- Reduced UI tooltip flicker when navigating between menu pages
Balance Changes
- Updated enemy targeting logic so enemies can engage both sites and landmarks
- Adjusted large AoE abilities to rely on terrain based targeting for consistency
- Reduced enemy soldier LOD bias to improve performance during large engagements
- Improved explosion effect scaling for better visual feedback
Bug Fixes
- Fixed save files failing to load when rank data exceeded the current max rank
- Fixed demo save data incorrectly carrying over into the full game
- Fixed controller and mouse input conflicts causing unintended camera panning
- Fixed multiple controller focus issues across pause menus, medal containers, and play menus
- Fixed landmark selection not properly updating the info panel
- Fixed supply crate indicators persisting after the crate expired
- Fixed pause flow when losing a mission due to landmark destruction
- Fixed several tooltip positioning and rendering issues
- Fixed post game menu animation issues
- Removed unused assets and improved memory cleanup during loading and pause screens
v0.8.0 - Save Slots, Onboarding & Performance (February 8, 2026)
New Features
- Added an onboarding checklist for new recruits to better familiarize them with the game menu and core mechanics
- Added multiple game save slots, and the game menu quit button now provides an option to return to the main menu
- Added enemy and site overlay shaders that trigger on damaging hits and abilities
- Added Rank 2 Fire and Ice skill: boosts the Firestorm ability's damage by 25% and increases the effectiveness of the Blizzard ability's slow by 25%
Improvements
- Increased initial camera rotation and movement speed slightly
- The quick actions menu now reappears and highlights the site after closing site menu if the cursor is still hovering over it
- Major performance enhancements to:
- Military sites and enemies particle systems
- Plasma Gun site
- Reduced mesh counts across numerous models
- Cache additional game menu resources for faster page loading
- Increased dialogue font size and split up longer conversations for better readability
- Moved game menu page intro dialogues to optional tutorial feature on each page
- Added character popups for checklist completions and first-time game menu page visits
Balance Changes
- Removed ability requirements from some skills
Bug Fixes
- Fixed an issue where mission difficulty did not scale boss subcomponents hitpoints
- Fixed an issue where repair drones did not trigger on pre-built damaged sites
- Fixed an issue where the last selected map mission was not focused when the active input changed and the mission panel was closed
- Fixed an issue with ammo crafting which allowed players to craft ammo that ran out of resources when crafting a previous different ammo type
- Fixed an issue where Night Vision goggles toggle appeared incorrectly in the abilities side menu
- Fixed an issue where out of ammo edge screen notifications could persist for certain ammo types
v0.7.0 - Steam Deck Support, QoL Improvements & Bug Fixes (February 1, 2026)
New Features
- Added sound effects for skill up and reset skills actions in the skill tree
- Added a red glow to site HP bars when below 30% HP
- Added on-screen arrow indicators for:
- Sites below 30% HP
- Sites that have run out of ammo
- Landed Supply Drops
- Incoming boss units
- Rare item drops
- Added a side button on the abilities bar to toggle Night Vision Goggles for keyboard & mouse users (the toggle setting is still available in Settings)
- Renamed Greenwood Shoreline to Brightwood Bay
Improvements
- Split Display settings out of cloud saves and keep them user/device specific
- Removed redundant item descriptions from bottom pickup notifications
- Updated interface action font to better match the game's theme
- Improved clarity of Power Meter used/available text indicators
- Dynamically position Objectives and Enemy Info panels based on UI scale and panel visibility
- Standardized sizes for enemy damage numbers and notification popups
- Display site HP bars above other objects by default, with a new toggle option in Settings
- Display next wave panels above other objects
- Added scrolling support to the mission description panel on the realm map
- Added support for holding the D-pad to quickly adjust market item quantities when using a controller
- Added PS5, Steam, and Steam Deck controller glyphs
- Improved Steam Input API handling to better identify connected controller types
- Increased the maximum value of UI Scale setting
- Increased UI component and font sizes across the game for better readability
- Removed market item quantity text input boxes on Steam Deck
- Slightly increased the size of quick action menu icons
- Allow B / O / Esc to exit pause menu
Balance Changes
- Removed the final two LATVs from the boss wave on Sidewinder Pass
- Increased Rocket Post base damage from 200 -> 210
- Reduced item drop amounts from Adv. Supply Drop
- Increased the cost of skill points in the market from 5,000 โ 10,000
- Reduced the base cost of several power and economy sites:
- Solar Array (300 โ 200)
- Wind Turbine (600 โ 400)
- Power Plant (1200 โ 800)
- Fabrication Facility (1600 โ 1200)
Bug Fixes
- Fixed an issue with the Inspect icon when inspecting items using a controller
- Fixed multiple controller focus issues across all menu pages
- Prevented pausing before mission intro dialogue appears
- Fixed a performance issue related to in-game cursor icon updates
- Fixed an issue where selling a Power site right before taking damage could cause double power loss
- Fixed mouse rotation continuing after pausing and unpausing
- Fixed centering issues with the quick action menu when using a controller
- Fixed an issue when binding abilities or quick action slots to Reset to Defaults button binding
- Fixed tooltips appearing behind initial tutorial dialogues on menu pages
- Fixed an issue where market item quantities could be adjusted via D-pad even when the quantity was 1
v0.6.2 - QOL Improvements & Bug Fixes (January 24, 2026)
New Features
- Added left click and drag for easier mouse map panning
- Added character popup when building first site and performing first upgrade on Verdant Anchorage
Improvements
- Increased coin/item drop sizes and timers to make it easier to see and pick up
- Increased hitpoints bars for sites and enemies and scale to distance to make it easier to see
- Increased Supply Drop crate size
Balance Changes
- Reduced item drop rates and increased drop amounts for all enemies
Bug Fixes
- Prevent camera control and using abilities after level loads in but before intro conversation starts
- Fixed an issue on controller with picking up coins and items under water
Steam Integration
- Added rich presence tokens for menu and mission status
v0.6.1 - QOL Improvements & Bug Fixes (January 17, 2026)
Improvements
- Reduced installation size from ~3GB โ ~1GB
- Improved Pillbox Site targeting accuracy by adjusting attack line-of-sight origin
- Updated Site Menu descriptions for improved clarity
- Updated mission and loading screen images
- Added scrolling to armory description panel using controller right stick
Balance Changes
- Increased the amount of rockets given on Graywake Reach from 600 โ 1000
Bug Fixes
- Fixed incorrect controller icon display for DualShock and DualSense controllers
- Fixed an issue where attack range indicators could clip at extreme terrain elevation changes
- Fixed an issue with confirming selected ability on roads, bridges, and water when using a controller
v0.6.0 - SAM Launcher & Supply Drop (January 10, 2026)
New Features
- Added SAM Launcher boss to Sidewinder Pass
- Added boss and resources icons to map flags
- Added Supply Drop ability
- Added Advanced Logistics skill
Bug Fixes
- Fixed targeting issue with enemy subcomponents
- Fixed issue with ability bar interactions with picked up abilities
- Fixed issue with Assault Rifle damage bonus
v0.5.2 - More Equipment (January 3, 2026)
New Features
- Added Service Pistol to the Market (1,500 tokens)
- Increases site and ability damage by 2%
- Added Service Rifle to the Market (5,000 tokens)
- Increases site and ability damage by 3%
- Added Assault Rifle to the Market (10,000 tokens)
- Increases site and ability damage by 5%
- Added Field Logistics Kit to the Market (5,000 tokens)
- Reduces site build and upgrade costs by 3%
- Added Seed Capital to the Market (10,000 tokens)
- Grants an additional 5% starting credits at the beginning of each mission
- Added Power Cell to the Market (5,000 tokens)
- Lowers energy usage of all sites by 5%
v0.5.1 - Night Vision Goggles (January 1, 2026)
New Features
- Added Night Vision Goggles to the Market (1,000 tokens)
- Used for night missions with low visibility
Bug Fixes
- Fix issue with enemy subcomponents hitpoints not respecting mission difficulty
v0.5.0 - Azure Run (December 28, 2025)
New Features
- Added 9th campaign level: Azure Run
- Added Day/Night phases
- Prevent Solar Arrays from providing power on night missions
- Better environment fog effects
- Remove fog toggle option in Settings
- Added environment brightness option in Settings
- Added a Next Wave indicator for each path, showing each enemy unit/amount expected in the next wave
- Added option in Settings to toggle air path clouds
- Added first boss and boss icons to related UI elements
Bug Fixes
- Fix issue with persisting global attack prioritization setting
v0.4.2 - UX Improvements and Tier 2 Site Balance Changes (December 3, 2025)
New Features
- New Damage/Crit popups
- Added hotkey and icon for quitting the game from the play menu using a controller
- Added dialogue container mission markers for better user experience during mission intros
Balance Changes
- Nerf Missile Launcher Racking System upgrade from 50% โ 15%
- Increase Tesla Coil damage from 20 โ 50
- Increase Plasma Gun damage from 100 โ 150
Bug Fixes
- Fix issue with Infinite Reserves (Tier 1) skill showing infinite icons for Tier 2/3 sites
- Fix issue with hitpoints bars color being affected by range ring decals
- Fix issue with Tesla Coil damage sparks lagging behind units
- Fix issue with buying items in the market with the Wolf of Wall Street skill learned
v0.4.1 - Controller Improvements (November 29, 2025)
New Features
- Added Pause When Unfocused setting (default to true) that will pause the game when the window loses focus or the Steam overlay is actived
- If using a controller, automatically pause the game if the controller disconnects
Bug Fixes
- Added controller hotkey for Reset To Defaults button in settings pages
- Fix the rotation of build sites on Greenwood Shoreline
v0.4.0 - Rolling Hills (November 19, 2025)
New Features
- Added 8th campaign level: Rolling Hills
Balance Changes
- Buff IFV
- Increase hitpoints from 3000 โ 3500
- Increase damage from 50 โ 100
- Increase range from 40 โ 45
- Increase armor from 40% โ 45%
- Increase Pillbox damage from 44 โ 45
- Increase power usage of Field Tent from 200 โ 400
v0.3.0 - Dusthorn Canyon (November 9, 2025)
New Features
- Added 7th campaign level: Dusthorn Canyon
Balance Changes
- Remove most APCs from Harborview District
- Reduce resources needed to craft Rockets and Flak Shells
- Reduce credits given by Hidden Caches from 1000 โ 500
- Added 200 extra starting credits on Verdant Anchorage
Bug Fixes
- Fix issue with Flak Cannons doing double damage
v0.2.0 - Harborview District (November 7, 2025)
New Features
- Added 6th campaign level: Harborview District
v0.1.2 - Log Exporting and Balance Changes (November 3, 2025)
New Features
- Added logging and log export button to Settings for bug/crash reports
- Added skip button to character dialogues
Balance Changes
- Pillbox
- Buff base damage from 40 โ 44
- Nerf crit chance from 3% โ 2%
- Rocket Strike Ability
- Rockets now always travel the same distance for more consistent timing
- Switched the positions of the Ability Chain and Triple Threat skills in the Skills Tree
v0.1.1 - Sunflare Dunes (October 31, 2025)
New Features
- Added 5th campaign level: Sunflare Dunes
v0.0.3 - Bug Fixes (October 29, 2025)
Bug fixes
- Disallow controller focus on Quit button in Pause Menu when Settings menu is open
v0.0.2 - Playtest Launch (October 28, 2025)
New Features
- Initial public playtest release
- Includes first 4 campaign levels: Verdant Anchorage, Greenwood Shoreline, Sidewinder Pass, and Graywake Reach